Rhyhorn racing has been something that has been mentioned in both Pokemon X and Y and in the Pokemon X and Y anime, so it’s no surprise that it’s something the developers have thought about. But they both admittedly there was something that hadn’t been made that they’d love to see–Rhydon racing. When asked which Pokemon spin-offs they liked the best, Masuda happily declared Pokemon GO, and Ohmori loved Pokemon Snap. Next: Game Freak wants to make a Rhydon racing game Credit: Game Freak Game Freak wants to make a Rhydon racing game Fortunately, as Ohmori stated, the remakes OmegaRuby and AlphaSapphire that released in 2014 (and for which he was the director) involved far less pressure, despite what Masuda told him. Pokemon Ruby and Sapphire were huge hits and, for many, the darlings of the franchise due to the transformation the franchise underwent in its transition to Game Boy Advance. Of course, he pressed onward, and we all know the results. He was even hospitalized and experienced nightmares during this time, terrified his game would be a failure. While Ohmori was new to the team and basking in transitioning from fan to creator, Masuda was bogged down by the worry that these games would not bring back the gradually dying hype for Pokemon that had waned after Gold, Silver, and Crystal had enjoyed their time in the sun. Next: Ruby and Sapphire development was incredibly hard on Masuda Credit: The Pokemon Company Ruby and Sapphire development was incredibly hard on MasudaĪ bit of a sad story (with a happy ending) to come out of these interviews was how hard the development of Pokemon Ruby and Sapphire was on Masuda, particularly. But that begs the question, why does it have more? If there’s not a good reason, the design is reworked. For example, Masuda mentions that an easy thing to do is just add more heads to an existing animal. They treat Pokemon like living creatures existing in environments where actual things may happen to them when they consider their design. Rather, questions will be asked about why the Pokemon looks the way it does, what it eats, and how it behaves. It is rare that a Pokemon design idea gets fully shut down, Masuda tells them. But Masuda and Ohmori were quick to reassure us that a lot of work and thought goes into Pokemon design, and that the entire Game Freak team is involved. People can be quick to call some designs lazy, especially when those designs involve just a slight recoloring or adding an appendage someplace. We often look at a new batch of Pokemon in the latest release and wonder what exactly Game Freak was thinking when they made some of them. You can read the 12-page feature in this month’s issue of Game Informer, peruse their interviews, or if you don’t have a ton of time on your hands, we compiled the five most interesting things we learned from these interviews below: Credit: The Pokemon Company Everyone pitches in designing new monsters It’s a fascinating read, and while you shouldn’t expect any hard and fast details about the upcoming games to mysteriously spring from it, there were some tidbits we thought were worth sharing. They have tons of interviews with the developers and insight onto projects both past and future. If you’ve peaked over to Game Informer this week, you may have noticed that they’re running a huge feature on Pokemon this month after a visit to Game Freak in Japan. The event will be held through until August 15. A total of 1, 500 Pikachus appear at the city’s landmarks in the Minato Mirai area aiming to attract visitors and tourists to the city.
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YOKOHAMA, JAPAN – AUGUST 09: Performers dressed as Pikachu, a character from Pokemon series game titles, ride on a boat during the Pikachu Outbreak event hosted by The Pokemon Co. By Rebekah Valentine 5 years ago Follow TweetĪ series of incredible interviews between Game Informer and the Pokemon team at Game Freak revealed interesting tidbits about the franchise.